A Reality Shift Combo
that doesn't suck1. Players have talked about a Reality Shift combo since Seed's release. But the decks that they built around the idea suffered from two fatal flaws:
2. They required multiple cards to be in your hand before you went off. This necessitated dedicating large chunks of the decklist to combo pieces, which made the decks weaker in general and less consistent. They required you to have a lot of material in play. To win the game with Shift-Millipede-Tinker-Replication-Rifleman, for example, you need to have cards in play with a total numeric cost of 12. But if you have that much on the board, you're probably in a winning position anyway!
No comments:
Post a Comment